This ability allows the individual to exist in two separate places simultaneously. How this manifests is up to the individual. Both copies are identical in all ways and cannot be told apart. Both copies operate independently of one another. The second copy appears in the exact same condition as the first including clothing worn down to small items in pockets such as a wallet and keys, but not entire backpacks and not other living things. These items vanish during reintegration.
What happens if you bilocate and get smushed through the magic barrier? Someone found out : (https://spellbound.mugames.org/scene/1446). There are content warnings on the vignette. It's not pretty.
There is no roll required for this ability.
Once separated, each individual only remembers what it experiences until the two halves re-join and the memories are shared again. While split, the copies only have half the constitution/health of the whole. Injuries, illness, and toxins impact the other half wherever it is. Death of one half will kill both halves. At the end of the duration, the two halves must rejoin for a minimum period of rest before splitting again to reintegrate or they will weaken and, if sufficient time passes, collapse. The magical energy of one half of the pair will dissipate and return to the other half. Which half is completely random.
This power cannot be used to duplicate items. If both copies have a gun and one uses six bullets and the other uses two out of eight, the gun will only have two bullets left in it. If both had a twenty dollar bill and one spent ten, only ten would remain.
| Levels | |
|---|---|
| 1 | The individual can split for a period of up to one hour and must rest for no less than twenty-four hours before splitting again. |
| 2 | The individual can split for a period of up to one day and must rest for no less than eight hours before splitting again. |
| 3 | The individual can split for a period of up to one week and must rest for no less than four hours before splitting again. |
In FS3 combat, an NPC will be added to the combat to represent the PC's duplicate which the PC may then control during the combat.
The NPC level will be determined by the average of the PC's Melee and Ranged skills.
Each time either the PC is damaged, the same damage must be added to the duplicate and vice versa.
A KO eliminates the duplicate, forcing the PC to re-integrate and only the PC may be brought back from a KO as they must then rest the requisite amount of time before re-activating the ability.