Illusions

Description

The ability to fool the senses into perceiving things that aren't there. Illusions may impact sight, sound, taste, touch, or smell. At higher levels, illusions can become increasingly large, fooling more senses and becoming more elaborate.

Success Levels:

  • Success: +1 bonus against detection.
  • Good Success: +2 bonus against detection.
  • Great Success: +3 bonus against detection.
  • Amazing Success: +4 bonus against detection.

Limits

Illusions will almost always be lacking in something that makes them detectable as not real to those who are looking for it. A contested Character/Alertness roll vs Illusion/Number of Successes + Bonus may be made to detect that what is being experienced is an illusion. Illusions can be maintained for as long as the individual concentrates on it, remains within line of sight, or until they drop the illusion.

Levels
1 A small illusion that can fool a single sense such as making someone's take-out container look like it's full of meal worms instead of noodles, making a single person nearby smell like bacon, or making someone at the same table's phone sound like it's ringing.
2 A moderately sized illusion that can fool up to three senses such as making a smelly moth-ridden coat sweater, feel, and smell like a luxurious freshly cleaned cashmere sweater, making a brand new shiny sportscar look like a rusted up beater that feels and sounds like a rusted up beater, or making a treasure chest of chocolate coins feel as weighty as gold coins, clink and jingle the same way, and look like real coins.
3 A large-scale illusion that can fool up to four senses such as making a bare ballroom look festively decorated with music playing and the scent of lavender in the air, making a dining table appear to be covered in a feast that tastes, smells, and feels real to the touch despite having no nourishing value, or creating a spectacular fireworks display in the air complete with the sound and sensation of real explosions.


Combat System

Level 2 or higher in Illusions grants access to a "Disorient" weapon that is used to distract a target.

  • You may equip the "combat/weapon disorient" weapon.
  • You will then use "combat/distract target" to use it. This weapon is not used for attacks, only distracting.