Leech

Description

A controversial ability, this power allows the individual to transfer health from one target to another, damaging one and healing another. The damage does not cause physical wounds, but does cause wound penalties which must be healed like regular wounds. The individual can transfer health from themselves or another target to themselves or to another target. Use of the ability causes the individual's eyes to go black and black veins to appear beneath their skin while it is activated.

This ability requires a roll to activate and determine how much health can be transferred.

Success Levels:

  • Success: Up to one flesh wound is drained and up to one flesh wound is healed.
  • Good Success: Up to one impaired wound is drained and up to one impaired wound is healed.
  • Great Success: Up to one incapacitated wound is drained and up to one incapacitated wound is healed.
  • Amazing Success: Up to one incapacitated wound is drained and up to one incapacitated and one additional wound are healed.

Limits

This ability may not be used on PCs or NPCs belonging to other players without their consent.

Levels
1 This ability can be used to drain and/or heal normal animals and humans.
2 This ability can also be used to drain and/or heal demons, familiars and manifested spirits. Its effectiveness in combat is also increased.
3 This ability can also be used to drain and/or heal magical creatures. Its effectiveness in combat is also increased.


Combat System

Use of this power grants the user access to the following weapon in FS3 combat:

  • Equip "combat/weapon leech" for Level 1.
  • Equip "combat/weapon leech+leech2" for Level 2.
  • Equip "combat/weapon leech+leech3" for Level 3.

  • A storyteller will need to adjust the damage of the target to be healed after each round in an amount that matches the damage done.